OctoXR
  • OctoXR
  • Setup
  • INPUT
    • Input
      • Hand Skeleton Configuration
      • Hand Skeleton Pose Provider
      • Input Data Provider
      • Hand Input Data Provider
      • Unity XR Controller Input Data Provider
      • Multi Source Input Data Provider
      • Input Confidence Trigger
      • Hand Skeleton
      • Hand Bone
  • PLATFORMS
    • OpenXR
      • Input
        • XR Hand Input Data Provider
  • Hand Pose Detection
    • How To Use
    • Scripting
      • HandPose
      • IHandPoseComponent
        • HandPoseShape
        • HandPoseOrientation
      • HandShapeCreator
      • HandPoseHandRef
  • User Interface
    • How To Use
    • Scripting
      • UIPointer
  • Locomotion
    • How To Use
    • Scripting
      • LocomotionSystem
      • TeleportRayInteractor
      • Teleport
        • HandTeleport
          • PinchTeleport
          • GestureTeleport
        • ControllerTeleport
      • ContinuousLocomotion
        • HandContinuousLocomotion
        • ControllerContinuousLocomotion
      • TeleportDestination
        • TeleportArea
        • TeleportAnchor
  • Interactions
    • Overview
    • Interactor
    • Interactable
    • Interaction Controller
    • Interaction trackers and indicators
  • Physics
    • How To Use
      • Physics Hand Skeleton
      • Physics Hand Bone
    • Scripting
      • PhysicsHandSkeleton
      • PhysicsHandBone
      • TriggerTracker
      • HandTriggerSkeleton
      • HandTriggerBone
  • General
    • ScreenFader
    • RayVisuals
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On this page
  1. Hand Pose Detection
  2. Scripting
  3. IHandPoseComponent

HandPoseShape

Hand pose shape is defined by multiple smaller hand shape components.

Public Methods

void AddHandShape(HandShape)

  • If you create your shapes in runtime, add them using this method.

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Last updated 8 days ago