OctoXR
  • OctoXR
  • Setup
  • INPUT
    • Input
      • Hand Skeleton Configuration
      • Hand Skeleton Pose Provider
      • Input Data Provider
      • Hand Input Data Provider
      • Unity XR Controller Input Data Provider
      • Multi Source Input Data Provider
      • Input Confidence Trigger
      • Hand Skeleton
      • Hand Bone
  • PLATFORMS
    • OpenXR
      • Input
        • XR Hand Input Data Provider
  • Hand Pose Detection
    • How To Use
    • Scripting
      • HandPose
      • IHandPoseComponent
        • HandPoseShape
        • HandPoseOrientation
      • HandShapeCreator
      • HandPoseHandRef
  • User Interface
    • How To Use
    • Scripting
      • UIPointer
  • Locomotion
    • How To Use
    • Scripting
      • LocomotionSystem
      • TeleportRayInteractor
      • Teleport
        • HandTeleport
          • PinchTeleport
          • GestureTeleport
        • ControllerTeleport
      • ContinuousLocomotion
        • HandContinuousLocomotion
        • ControllerContinuousLocomotion
      • TeleportDestination
        • TeleportArea
        • TeleportAnchor
  • Interactions
    • Overview
    • Interactor
    • Interactable
    • Interaction Controller
    • Interaction trackers and indicators
  • Physics
    • How To Use
      • Physics Hand Skeleton
      • Physics Hand Bone
    • Scripting
      • PhysicsHandSkeleton
      • PhysicsHandBone
      • TriggerTracker
      • HandTriggerSkeleton
      • HandTriggerBone
  • General
    • ScreenFader
    • RayVisuals
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On this page
  • Public Fields
  • Protected Fields
  • Public Methods
  1. Locomotion
  2. Scripting

TeleportDestination

  • Abstract class. Has two concrete implementations: TeleportArea and TeleportAnchor

Public Fields

bool CanTeleportHere

Vector3 HitNormal

UnityEvent OnTeleportedToDestination

UnityEvent OnTeleportedFromDestination

Protected Fields

Vector3 teleportLocation

Public Methods

Vector3 GetTeleportLocation()

virtual void SetTeleportLocation(RaycastHit)

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Last updated 2 years ago