HoldToActivate
Description
Detects when this object is overlapping with a set collider to trigger events. Useful for non-raycast UI interactions when you want to prevent the user from accidentally clicking a button and triggering It's functionality randomly. Sound and visual triggers for these interactions can also be easily set up here.
Unity events
UnityEvent OnHoldStart
UnityEvent OnHoldCompleted
UnityEvent OnHoldCancelled
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