PrefabSpawner

Description

Spawns a referenced prefab at the chosen position with the chosen parent and destroys it after set time if it's value is not set to zero, if it is zero, the prefab won't be destroyed. Useful for spawning particle prefabs.

Public methods

void SpawnPrefabAtTransform(GameObject gameObject, Transform spawnPosition, Transform parent, float destroyTime)

  • spawns at the transform of a certain object

void SpawnPrefabAtVector(GameObject prefab, Vector3 spawnPosition, Transform parent, float destroyTime)

  • spawns at a certain vector3

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